evidentiary: (SPEAK ► turn back future)
kyouko kirigiri 🔍 shsl detective ([personal profile] evidentiary) wrote2016-09-27 01:18 am

application;

OOC
Name: Lucy
Age: 27
Contact: [plurk.com profile] lucylovespluto
Character In-game: Elise from FE: Fates

IC
Name: Kyouko Kirigiri
Canon: Danganronpa
Canon Point: End of Danganronpa 1
Age: 18, though she's suffered a ton of memory loss. Thanks, Enoshima.
Gender: Female
Species: Human
Appearance: Here

History/Background: Here
Personality:
The first thing anyone notices about Kirigiri Kyouko is how calm and collected she is. Throughout the entire game - and even in later series installations - Kyouko only rarely loses her ironclad mask of distant composure. She deals with the announcement of a murder game and the crime scenes and executions with a cool head that none of her classmates is quite able to imitate. And she does all this while suffering from amnesia and knowing it. While it is true all the Danganronpa 1 characters had two years worth of memories erased, Kirigiri had many more memories taken from her due to the mastermind believing that the SHSL Detective would be a hindrance to the mutual killing game if she were in full possession of her memories and abilities. Considering how much mystery solving Kirigiri did based solely on instinct rather than remembered skills, it's safe to say this was probably a wise move. While she is able to correctly infer many things about her life, it isn't until her memories begin coming back in the final chapter that she is capable of saying things about her past with any certainty, rather than saying she couldn't answer or making vague statements.

While remaining aloof from her classmates was one method to conceal her amnesia (and no one actually called her out on never revealing her SHSL talent, which she forgot, until chapter five out of six total chapters) Kyouko is also simply a very reserved person. While she acknowledged to Naegi later that she had considered the possibility that one of her classmates was the mastermind from the start and thus kept apart from them in order to solve the mysteries of Hope's Peak, in addition to being unable to share things they wished to know about her, Kirigiri is still fairly reserved even in School Mode. School Mode is a game mode that allows players to play through Danganronpa without the mutual killing game, simply getting to know one's classmates in a locked-in environment. It allows us to see how everyone would act without the killing game looming over them. Kirigiri is a little more prone to teasing Naegi in School Mode than she would otherwise be, but she is still reserved and not a huge fan of small talk, though she acknowledges it can be less than terrible with the right people involved.

Still, even before the killing game is announced in the usual mode Kirigiri is incredibly aloof and distant. She's the only classmate Naegi has to prompt to get an introduction from, while everyone else will give him their names upon being selected. She is also notably reluctant to explain herself on many occasions when it would not require her to touch upon her missing memory at all. For example, in chapter one upon everyone searching the school and bringing back findings, Kyouko completely refuses to explain how she acquired floorplans to the first floor despite the answer not having anything to do with her amnesia. She also rarely points out her findings during investigations and trials straight out. Kirigiri believes that simply sharing her answers is a dangerous thing; giving hints as to how she discovered things or how things might be important so that Naegi (and the player) focuses on them is one thing, but she says later on that she doesn't want to push too many preconceptions on people before the school trials start. Even in the school trials, she never simply gives her conclusions even if she has solved cases entirely at any point. She always facilitates bringing the entire group to the same conclusion, patiently working through each problem the trials present.

It's worth noting that Kirigiri doesn't really waste words during trials; everything she says is to bring the class back to an important point or to draw attention to inconsistencies, or to direct her class in a new path of mystery-solving if they seem to have reached a deadlock. The most she will deviate from business-mode in trials is to make the occasional sarcastic one-liner that still points out a fact by being said - for example, pointing out that if Naegi wanted to hide traces of Maizono visiting his room with the lint roller, "getting rid of the body would have been his first priority". Even outside of trials Kirigiri can be rather a miser when it comes to her words. While she can speak at length if the situation calls for it and gets somewhat more talkative later on with Naegi in particular and during the final trial as she gets more comfortable with her classmates, most of her Free Time Events (one-on-one conversations with Naegi and all of his classmates) start off with spending time in silence with Kirigiri, often investigating. She doesn't seem to actively mind her classmates rambling in her vicinity, but simply doesn't usually contribute to conversations unless she has a specific purpose in mind - since, again, she isn't a huge fan of small talk.

Even when there's much to discuss, she seems to spend a lot of time analyzing it on her own. For example, the first time she speaks up in the gymnasium the first time Monokuma calls them there is to tell Mondo to toss the bear when he starts to tick, seconds before the bear explodes. While everyone else had been very vocal about their feelings on the proposed game and Monokuma, Kirigiri didn't see any point in speaking up until she had to order someone to toss a bomb away. Despite her lack of desire to truly socialize with others, Kirigiri isn't exactly an outcast among her classmates. While she does come under suspicion as being a mole for the mastermind several times (she isn't) she is usually trusted in trials and she does seem to occupy a position of at least some respect with the others. When Kirigiri proposes plans or directions they are usually followed without too much fuss. This is possibly because she is often the first to recover from whatever new stunning information they have gotten, almost always becoming the first one to speak up after motives have been received or something dramatic has occurred. She doesn't always have nice things to say when she does speak up - at one point she asks if everyone intends to scowl at one another forever - but she does always keep everyone moving.

Despite usually fucking off on her own for investigations and even free time without letting anyone know where she's going, Kirigiri is actually fairly invested in minimizing casualties in the game. She herself never breaks a single school rule (although she's something of a loophole abuser) and she always cautions the other students not to step out of line when it could be dangerous. She's stated as having been the reason everyone gathered in the gym at Monokuma's request after the first death, for example. While Kirigiri definitely doesn't blindly trust all her classmates in the same way Naegi does, she doesn't take Togami's route of blindly distrusting everyone, either. She tells Naegi later she thinks that both those choices would lead to unwanted results. So, while she doesn't include everyone in her investigations, she does ask Naegi to assist her at several points as her intuition told her he was the least likely candidate for mastermind. Also, Kirigiri remains impassive and objective in trials and refuses to jump to conclusions based on what was found without reason. She always insists on working through every aspect of every case until they are certain they have squared things away, and her calm voice of reason schtick saved her classmates on more than one occasion. It's shown that she does come to trust her classmates absolutely, to the point of revealing to them the scars on her hands and speaking warmly of them in later installments; this doesn't mean Kirigiri gets much more friendly, but it does prove she isn't a completely removed observer, or at least does have somewhat positive reasons to remain aloof...sometimes.

While Kirigiri is usually composed and aloof, she does lose her composure at times as she is only human. Notably she usually starts to lose her composure whenever the Headmaster - her father - is brought up. Also, while she manages not to break down crying or anything when they find her father's remains in a box, she also never looks at the box while Naegi is in the room and even asks him after he finishes investigating the room if he doesn't mind leaving her alone for a while. She says it's a selfish request, but it's honestly fairly lowkey for the situation...but is also incredibly emotional and overwrought by Kirigiri standards. Her losses of composure tend to be more minute in nature than some of her classmates, after all. That said, she also isn't as objective as she would always like to be. The best example of this would be when she spent the majority of chapter four more or less being a complete dick to Naegi and completely ignoring him (to the point of only entering the cafeteria after he left it, and informing Hagakure of that intent) simply because he refused to tell her one of his secrets. Which was hypocritical as fuck, but there you have it. She later admits she "overreacted" which yeah. Kirigiri seems to take perceived betrayals very hard, although she never seems to take any of the killings hard in that sense; she looks for the sympathetic motivations in other people's actions as well as the unsympathetic ones...although her own father seems to be a blind spot for her when it comes to sympathetic motivations.

In addition to these losses of control, Kirigiri is also pretty damn manipulative when it comes to getting an outcome she wants. See: she uses Naegi as a decoy in order to continue her investigations even when she knows it would put him in physical harm. She also was willing to throw him under the bus in chapter five in order to escape the mastermind's trap...although she later came to regret that and took full responsibility for her actions. In a later installment, she would choose to let Naegi live rather than prioritizing her own life and her solving mysteries; it's worth noting because she is at that point of development, where she would choose her friends over herself and would prioritize them. Still, Kirigiri is manipulative even so and doesn't always see why she shouldn't be. She also manipulates the culprits several times, tricking them into giving away crucial information by bluffing - as Kirigiri is kind of a phenomenal actress and trickster when it comes to solving mysteries. She doesn't always know if her bluffs will work but always carries on as if they will - she even bluffs the mastermind into giving them a final trial, although she later admits she had no idea if they were going to make it through that conversation or not.

Finally, I should note that Kirigiri is one of those people who always needs to be doing something. In School Mode she becomes restless as she makes no progress on the mysteries surrounding Hope's Peak. And in DR3, she immediately commits herself to investigating rather than anything else (although as no one else intended to do so, this was important). Her down time is almost always spent investigating Hope's Peak in Danganronpa, as well. She's very driven and determined, but it comes at the cost of feeling useless if she doesn't have something to be driven and determined at.
Skills/Abilities: Kirigiri is the Super High School Level Detective - the former one, anyway. She is extremely good at analyzing situations and gathering information and putting it together. She's shown to be excellent at reading people and surmising their motivations, and has stated that she is always making contingency plans in her mind. It allows her to seem unphased much of the time, since she has run scenarios on most things that happen. The few times she shows actual emotion tend to be when she's taken aback because something was so much out of left field she did not expect it. Basically: super smart, really good at solving mysteries, has all the skills one would expect a world-class detective to have. She is also apparently an excellent actress, both in acting calm and composed and in displaying emotions at the drop of a pin on a few occasions - faking being upset by Naegi and faking being mad at him, for example, before revealing she wasn't being serious.

Magic Weapon: Mystery Loves Company, a semi-automatic pistol that holds 30 rounds per magazine. It's ability allows it to transform into a sniper rifle at a mana cost, which also transforms the ammunition loaded within to the proper sniper rounds for as long as the ability is active; in order to activate the ability, Kirigiri must furthermore have made one correct inference at some point during the day. I plan for her to eventually become a Bishop, so someday she will get cool ammunition but today is not that day.
Carrier: A flying snake named Ellery Queen which feasts mostly on fish and small rodents. Ellery seems mostly content with his owner's quiet manner and odd hours, and will frequently curl up in her jacket pocket or around her arm when he isn't required to fly around.

Sample: One, two.

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